Striking on The Ground
Key Points- Adopt the ready position
- The feet should be shoulder width apart with the ball in line with the forward foot.
- Slide the non-dominant hand into the Lock Position, bending the elbows to raise the hurley.
- Bend the knees slightly and with eyes on the ball, swing the hurley downward with a wristy action.
- Strike the ball ‘flat on’ with the bas of the hurley
- The body weight is transferred from the dominant leg to the non-dominant leg as the swing is completed.
- Keep the head down and follow through to at least shoulder height with the swing.
Technical Drills Drill 1 – Basic – Striking a Tyre - This is a basic drill to practice the ground strike technique.
- Divide the players into pairs, one pair per tyre
- Standing one to each side, each player in turn strikes the tyre
- After a set time or number of strikes the players change sides so that they strike from both dominant and non-dominant sides.
Drill 2 – Basic – Strike and Follow - This is a basic drill to practice the ground strike technique and focuses on increasing the distance a player can strike the ball on the ground
- Line the players up on one side of the field, one ball per player
- Each player must attempt to strike the ball across the field in the least number of shots.
- Encourage them to improve their score on the way back.
- Alternate between using the dominant and non-dominant sides.
Drill 3 Basic – Striking in Pairs - This is a basic drill to practice the ground strike technique and also incorporates the ground block.
- Divide the players into pairs approximately 10m apart, one ball per pair
- Players in turn strike the ball to their partner, who blocks it and strikes back.
- Alternate between using the dominant and non-dominant sides.
Drill 4 Intermediate – Striking in Pairs- Accuracy - This is an intermediate drill to practice the ground strike technique focussing on improving the players’ accuracy.
- Divide the players into pairs approximately 10m apart, one ball per pair
- Place two cones mid-way between both players.
- The distance between the cones can be reduced depending on the ability and accuracy of the players.
- Each player in turn strikes the ball through the cones to their partner who blocks it and strikes back.
- Alternate between using the dominant and non-dominant sides.
- Players can be awarded a score for every successful attempt at striking the ball between the cones and are encouraged to beat their partner’s score.
Drill 5 Intermediate – Goal to Goal - This is an intermediate drill which requires each player to use the ground strike to attempt to score a goal. It may also improve blocking technique.
- Players pair off and face each other approximately 10m apart, using 2 cones to make a goal for each.
- Each player in turn attempts to score a goal past their partner.
- As the players improve increase the distance between them and reduce the size of the goals to increase the challenge of the drill.
- Award 1 point for every goal scored with the dominant side and 2 points for every goal scored with the non-dominant side.
Developing the Skill Grid Game 1 – Skittles - This is a target game designed to improve the accuracy of the players' ground strike.
- Players line up in relay teams
- Ten cones are positioned like skittles ten meters away from each team.
- The first player on each team steps out and attempts to strike the cones with the ball
- Award two points for every time a cone is struck and five points if a cone is knocked down.
- Only one attempt is permitted per turn.
- Each player must retrieve the ball and replace any cones knocked before passing the ball on to the next player in line
- The captain of each team is asked to keep the score.
Grid Game 2 – Golf Goals - The aim of this target game is to encourage length and accuracy in ground striking.
- Set up a course four goals, one at each corner of a grid 20m by 20m.
- The width of each goal should be less than 2m.
- Divide the group into teams of 4 players
- The players in relay attempt to strike the ball through each goal in turn, counting the number of shots it takes from start to finish.
- For example in the first team of four, Player A takes the first shot, Player B the second, Player C takes the third shot and Player D takes the fourth shot.
- The team who completes the course in the least number of shots wins.
Fun Game 1 – 4 Goal Game - This is a modified game focussing on the ground strike which incorporates blocking and dribbling and will aid the development of decision-making and team play.
- Mark out a playing area 30m x 30m.
- Position a goal at each of the four corners.
- Divide the players into two equal teams of 4 to 6 players
- Each team defends two goals but no goalkeepers are used.
- Vary the size of the playing area and the width of the goals depending on the ability of the players.
<< View More Coaching Tips >>
|